Dev Logs
Unity Input System: Persistent Input Rebinds
There is a common belief among game developers I have talked with that Unity is somewhat lacking when it comes to player input handling. And while I do agree, for the most part, the folks at Unity have been hard at work on rectifying this recently through the introduction of the new Input System. However, even that comes with plenty of flaws. One of them is the way input rebinds are handled. Or more specifically, Read more…