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Temporal Thief: GMTK 2025 Postmortem
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It is that time of the year again, when the mass of aspiring indie developers on Itch.io band together to accidentally DDoS the site by uploading their jam projects. The 2025 GMTK game jam was even bigger than the last one, and it seems that it’s breaking records again, as Itch just couldn’t keep…
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Unity Input System: Persistent Input Rebinds
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There is a common belief among game developers I have talked with that Unity is somewhat lacking when it comes to player input handling. And while I do agree, for the most part, the folks at Unity have been hard at work on rectifying this recently through the introduction of the new Input System.…
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![The Floor is [Blank] Roadmap Reveal](https://dastmo.com/wp-content/uploads/2021/03/cropped-Screenshot001.png)
The Floor is [Blank] Roadmap Reveal
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In case you missed it, let me announce it here as well – The Floor is [Blank] is now up for pre-order on Itch.io. So, with that in mind I think it is a good idea to update the world on the current state of the game and what lies ahead for it. Hence…
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Project Spellcast Devlog #3: Offensive Spells
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I have a bit of a confession to make this week. I may or may not have worked on the game’s code for a total of one hour, due to a variety of reasons. So, in this devlog, I decided to talk a bit more about the game’s design elements. And more specifically, I…
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Project Spellcast Devlog #2: Save System and World Loading
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Let’s start with a recap of my week first, shall we? On Monday, I felt like a bit of a cold is trying to set in, but I soldiered through work somehow. Then, Tuesday hit and I was coughing my lungs out, so I decided to go to my doctor. Turns out, I had…
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Project Spellcast Devlog #1: The Spells System
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Disclaimer: All the art you see in this devlog is nothing more than a placeholder! Now, with that out of the way, welcome to the first actual devlog for Project Spellcast. This week, I managed to complete a major milestone, which I am quite proud of. I laid down the foundation for the spellcasting…
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Project Spellcast Devlog #0: Introduction
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For the past several weeks, I’ve been looking for a new project for myself. I toyed around with several ideas during this time, but none of them resonated with me well enough. They were either too dull and unoriginal or too ambitious to pull off at this stage, considering my time constraints. In the…
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Hyper Disk: GMTK Game Jam Postmortem
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At the beginning of August, 2019, I took part in the GMTK Game Jam. It was a 48-hour jam, organized by the extraordinary Mark Brown. Let’s see how I did with my entry.